Book Of Deck Breakdown

Cards Usage Statistic

Main Deck

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Book of Eclipse
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Triple Tactics Talent
      Triple Tactics Talent
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          Hiita the Fire Charmer, Ablaze
          Hiita the Fire Charmer, Ablaze
          Hiita the Fire Charmer, Ablaze
          FIRE
          Hiita the Fire Charmer, Ablaze
          • ATK:

          • 1850

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

          Main: 55 Extra: 15

          1 cardAirknight Parshath 1 cardAirknight Parshath
          Airknight Parshath
          LIGHT 5
          Airknight Parshath
          • ATK:

          • 1900

          • DEF:

          • 1400


          If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


          1 cardCannon Soldier
          1 cardCannon Soldier
          Cannon Soldier
          DARK 4
          Cannon Soldier
          • ATK:

          • 1400

          • DEF:

          • 1300


          You can Tribute 1 monster; inflict 500 damage to your opponent.


          1 cardChaos Sorcerer 1 cardChaos Sorcerer
          Chaos Sorcerer
          DARK 6
          Chaos Sorcerer
          • ATK:

          • 2300

          • DEF:

          • 2000


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


          1 cardCyber-Stein
          1 cardCyber-Stein
          Cyber-Stein
          DARK 2
          Cyber-Stein
          • ATK:

          • 700

          • DEF:

          • 500


          You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


          1 cardDark Magician of Chaos
          1 cardDark Magician of Chaos
          Dark Magician of Chaos
          DARK 8
          Dark Magician of Chaos
          • ATK:

          • 2800

          • DEF:

          • 2600


          During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


          3 cardEmissary of the Afterlife 3 cardEmissary of the Afterlife
          Emissary of the Afterlife
          DARK 4
          Emissary of the Afterlife
          • ATK:

          • 1600

          • DEF:

          • 600


          When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.


          1 cardExiled Force
          1 cardExiled Force
          Exiled Force
          EARTH 4
          Exiled Force
          • ATK:

          • 1000

          • DEF:

          • 1000


          You can Tribute this card to target 1 monster on the field; destroy that target.


          1 cardExodia the Forbidden One
          1 cardExodia the Forbidden One
          Exodia the Forbidden One
          DARK 3
          Exodia the Forbidden One
          • ATK:

          • 1000

          • DEF:

          • 1000


          If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


          1 cardSangan
          1 cardSangan
          Sangan
          DARK 3
          Sangan
          • ATK:

          • 1000

          • DEF:

          • 600


          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


          3 cardThunder Dragon 3 cardThunder Dragon
          Thunder Dragon
          LIGHT 5
          Thunder Dragon
          • ATK:

          • 1600

          • DEF:

          • 1500


          You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


          1 cardCyber Jar
          1 cardCyber Jar
          Cyber Jar
          DARK 3
          Cyber Jar
          • ATK:

          • 900

          • DEF:

          • 900


          FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


          1 cardIron Blacksmith Kotetsu 1 cardIron Blacksmith Kotetsu
          Iron Blacksmith Kotetsu
          FIRE 2
          Iron Blacksmith Kotetsu
          • ATK:

          • 500

          • DEF:

          • 500


          FLIP: Add 1 Equip Spell from your Deck to your hand.


          1 cardMagician of Faith 1 cardMagician of Faith
          Magician of Faith
          LIGHT 1
          Magician of Faith
          • ATK:

          • 300

          • DEF:

          • 400


          FLIP: Target 1 Spell in your GY; add that target to your hand.


          1 cardMorphing Jar
          1 cardMorphing Jar
          Morphing Jar
          EARTH 2
          Morphing Jar
          • ATK:

          • 700

          • DEF:

          • 600


          FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


          1 cardLeft Arm of the Forbidden One
          1 cardLeft Arm of the Forbidden One
          Left Arm of the Forbidden One
          DARK 1
          Left Arm of the Forbidden One
          • ATK:

          • 200

          • DEF:

          • 300


          A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


          1 cardLeft Leg of the Forbidden One
          1 cardLeft Leg of the Forbidden One
          Left Leg of the Forbidden One
          DARK 1
          Left Leg of the Forbidden One
          • ATK:

          • 200

          • DEF:

          • 300


          A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


          1 cardRight Arm of the Forbidden One
          1 cardRight Arm of the Forbidden One
          Right Arm of the Forbidden One
          DARK 1
          Right Arm of the Forbidden One
          • ATK:

          • 200

          • DEF:

          • 300


          A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


          1 cardRight Leg of the Forbidden One
          1 cardRight Leg of the Forbidden One
          Right Leg of the Forbidden One
          DARK 1
          Right Leg of the Forbidden One
          • ATK:

          • 200

          • DEF:

          • 300


          A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


          2 cardSonic Duck 2 cardSonic Duck
          Sonic Duck
          WIND 3
          Sonic Duck
          • ATK:

          • 1700

          • DEF:

          • 700


          A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.


          1 cardBook of Moon 1 cardBook of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            2 cardBook of Taiyou 2 cardBook of Taiyou
            Book of Taiyou
            Spell Normal
            Book of Taiyou

              Flip 1 face-down monster on the field into face-up Attack Position.


              1 cardCard Destruction
              1 cardCard Destruction
              Card Destruction
              Spell Normal
              Card Destruction

                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                1 cardDark Hole
                1 cardDark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  2 cardFoolish Burial
                  2 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    2 cardGiant Trunade
                    2 cardGiant Trunade
                    Giant Trunade
                    Spell Normal
                    Giant Trunade

                      Return all Spell and Trap Cards on the field to the hand.


                      1 cardHeavy Storm
                      1 cardHeavy Storm
                      Heavy Storm
                      Spell Normal
                      Heavy Storm

                        Destroy all Spell and Trap Cards on the field.


                        3 cardLast Will
                        3 cardLast Will
                        Last Will
                        Spell Normal
                        Last Will

                          If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                          2 cardLevel Limit - Area B
                          2 cardLevel Limit - Area B
                          Level Limit - Area B
                          Spell Continuous
                          Level Limit - Area B

                            Change all face-up Level 4 or higher monsters to Defense Position.


                            1 cardMegamorph 1 cardMegamorph
                            Megamorph
                            Spell Equip
                            Megamorph

                              While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                              1 cardMonster Reincarnation 1 cardMonster Reincarnation
                              Monster Reincarnation
                              Spell Normal
                              Monster Reincarnation

                                Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                1 cardPot of Greed
                                1 cardPot of Greed
                                Pot of Greed
                                Spell Normal
                                Pot of Greed

                                  Draw 2 cards.




                                  Tag(s):

                                  1 cardPremature Burial
                                  1 cardPremature Burial
                                  Premature Burial
                                  Spell Equip
                                  Premature Burial

                                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                    1 cardSnatch Steal
                                    1 cardSnatch Steal
                                    Snatch Steal
                                    Spell Equip
                                    Snatch Steal

                                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                      1 cardSwords of Revealing Light
                                      1 cardSwords of Revealing Light
                                      Swords of Revealing Light
                                      Spell Normal
                                      Swords of Revealing Light

                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                        2 cardThe Shallow Grave 2 cardThe Shallow Grave
                                        The Shallow Grave
                                        Spell Normal
                                        The Shallow Grave

                                          Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                                          1 cardAcid Trap Hole 1 cardAcid Trap Hole
                                          Acid Trap Hole
                                          Trap Normal
                                          Acid Trap Hole

                                            Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.


                                            1 cardBackup Soldier 1 cardBackup Soldier
                                            Backup Soldier
                                            Trap Normal
                                            Backup Soldier

                                              While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.


                                              1 cardCall of the Haunted
                                              1 cardCall of the Haunted
                                              Call of the Haunted
                                              Trap Continuous
                                              Call of the Haunted

                                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                1 cardCompulsory Evacuation Device
                                                1 cardCompulsory Evacuation Device
                                                Compulsory Evacuation Device
                                                Trap Normal
                                                Compulsory Evacuation Device

                                                  Target 1 monster on the field; return that target to the hand.


                                                  1 cardHeavy Slump 1 cardHeavy Slump
                                                  Heavy Slump
                                                  Trap Normal
                                                  Heavy Slump

                                                    If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.


                                                    2 cardRaigeki Break 2 cardRaigeki Break
                                                    Raigeki Break
                                                    Trap Normal
                                                    Raigeki Break

                                                      Discard 1 card, then target 1 card on the field; destroy it.


                                                      1 cardTorrential Tribute
                                                      1 cardTorrential Tribute
                                                      Torrential Tribute
                                                      Trap Normal
                                                      Torrential Tribute

                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                        1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                        Blue-Eyes Ultimate Dragon
                                                        LIGHT 12
                                                        Blue-Eyes Ultimate Dragon
                                                        • ATK:

                                                        • 4500

                                                        • DEF:

                                                        • 3800


                                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                        1 cardCyber End Dragon 1 cardCyber End Dragon
                                                        Cyber End Dragon
                                                        LIGHT 10
                                                        Cyber End Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 2800


                                                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                        1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                        Cyber Twin Dragon
                                                        LIGHT 8
                                                        Cyber Twin Dragon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2100


                                                        "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                        1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                        Dark Balter the Terrible
                                                        DARK 5
                                                        Dark Balter the Terrible
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                        1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                        Dark Blade the Dragon Knight
                                                        DARK 6
                                                        Dark Blade the Dragon Knight
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1500


                                                        "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                        1 cardDark Flare Knight 1 cardDark Flare Knight
                                                        Dark Flare Knight
                                                        DARK 6
                                                        Dark Flare Knight
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 800


                                                        "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                        1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                        Fiend Skull Dragon
                                                        WIND 5
                                                        Fiend Skull Dragon
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                        1 cardGatling Dragon 1 cardGatling Dragon
                                                        Gatling Dragon
                                                        DARK 8
                                                        Gatling Dragon
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 1200


                                                        "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                        1 cardKing Dragun 1 cardKing Dragun
                                                        King Dragun
                                                        DARK 7
                                                        King Dragun
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1100


                                                        "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                        1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                        Reaper on the Nightmare
                                                        DARK 5
                                                        Reaper on the Nightmare
                                                        • ATK:

                                                        • 800

                                                        • DEF:

                                                        • 600


                                                        "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                        1 cardRyu Senshi 1 cardRyu Senshi
                                                        Ryu Senshi
                                                        EARTH 6
                                                        Ryu Senshi
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                        1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                        The Last Warrior from Another Planet
                                                        EARTH 7
                                                        The Last Warrior from Another Planet
                                                        • ATK:

                                                        • 2350

                                                        • DEF:

                                                        • 2300


                                                        "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                        1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                        Thousand-Eyes Restrict
                                                        DARK 1
                                                        Thousand-Eyes Restrict
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                        1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                        Warrior of Tradition
                                                        EARTH 6
                                                        Warrior of Tradition
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1700


                                                        "Sonic Maid" + "Beautiful Headhuntress"


                                                        1 cardXYZ-Dragon Cannon 1 cardXYZ-Dragon Cannon
                                                        XYZ-Dragon Cannon
                                                        LIGHT 8
                                                        XYZ-Dragon Cannon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2600


                                                        "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.



                                                        BOOK OF Decks in TCG








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